Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty. This requires balancing sometimes conflicting interests for example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may also require marrying a spouse with some undesirable traits. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. The game employs a genetics and education system, through which children inherit many traits, culture, religion and skills from their parents and guardians. The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in "observer mode", at which point the game will continue onwards). The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a fictional prestige ranking system (the three most prestigious ones being the Capetian, the Rurikid and the Habsburg dynasties). ![]() The game depicts or mentions numerous historical figures, including William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, Boleslaw the Bold and Saladin, but allows for the player to choose less-significant figures such as minor dukes and counts, and for the creation of entirely new characters with the use of the Ruler Designer DLC. Through the strategic use of war, marriages and assassinations, among many other things, the players work to achieve success for their dynasty. Players are able to start at any date between September 15, 1066, to December 31, 1337. The game is a dynasty simulator in which the player controls a medieval dynasty from 1066 to 1453. Crusader Kings II stood out from earlier Paradox games in that it attracted a more widespread audience, contributing to the growth of the company. A sequel, Crusader Kings III, was released on September 1, 2020. On October 18, 2019, the video game became free to play. Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings. ![]() If you're a fan of Crusader Kings II and looking to spice up your gameplay, this expansion is a must-have.Crusader Kings II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. The ability to choose a "way of life" for your character adds a new level of roleplaying, while the new events and interactions provide more options for diplomacy and storytelling. The Crusader Kings II: Way of Life expansion is suitable for those who want to add new layers of complexity and depth to their gameplay experience. Developed by Paradox Development Studios.Including Duel, Seduce, Banish to Monastery, Break up with Lover, and more.New events, images, and diplomatic interactions.Gain skill boosts based on your chosen path.Choose a "way of life" for your character.Developed by Paradox Development Studios, this expansion introduces new elements to the narrative. The Crusader Kings II: Way of Life is an expansion to the game that lets you choose a "way of life" for your character, giving them a skill boost and determining the decisions they encounter.
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